![]() Of course, if you generated makefiles or ninja files, you could call make or ninja in the build directory. This tells cmake to build the target named targetNameFromCMakeLists, in the specified configuration, using the appropriate tool. Then, to build the project: cmake -build build (-target targetNameFromCMakeLists) (-config Release/Debug/.) There's quite a lot of example projects, and generating project files might take a bit longer when these options are on, so you probably won't want to include them most of the time. If you included JUCE as a subdirectory, you can enable the Extras and Examples targets by including the last two arguments (they're off by default). You can choose a specific generator to use with the -G flag (call cmake -G to see a full list of generators on your platform). This will create a build tree in a directory named 'build', using the CMakeLists in the current working directory, using the default generator (makefiles on mac/linux, and the most recent Visual Studio on Windows). cmake -Bbuild (-GgeneratorName) (-DJUCE_BUILD_EXTRAS=ON) (-DJUCE_BUILD_EXAMPLES=ON) To get started, you might invoke CMake like this, from the new directory you created. Once your project is set up, you can generate a build tree for it in the normal way. Alternatively, if you've installed JUCE using a package manager or the CMake install target, you can uncomment the call to find_package. You can simply copy one of these subdirectories out of the JUCE repo, add JUCE as a submodule, and uncomment the call to add_subdirectory where indicated in the CMakeLists.txt. In the JUCE/examples/CMake directory, you'll find example projects for a GUI app, a console app, and an audio plugin. ![]() # Configure build, passing the JUCE install path you used earlierĬmake -B cmake-build -DCMAKE_PREFIX_PATH=/path/to/JUCE/install Then, run the build like so: # Go to project directory This will make the JUCE modules and CMake helper functions available for use in the rest of your build. In your project which consumes JUCE, make sure the project CMakeLists.txt contains the line find_package(JUCE CONFIG REQUIRED). # Configure build with library components onlyĬmake -B cmake-build-install -DCMAKE_INSTALL_PREFIX=/path/to/JUCE/installĬmake -build cmake-build-install -target install To install JUCE globally on your system, you'll need to tell CMake where to place the installed files. ![]() This will make the JUCE targets and helper functions available for use by your custom targets. The simplest way to include JUCE in your project is to add JUCE as a subdirectory of your project, and to include the line add_subdirectory(JUCE) in your project CMakeLists.txt. ![]() In addition to CMake you'll need a build toolchain for your platform, such as Xcode or MSVC. You should always use a CMake that's newer than your build toolchain, so that CMake can identify your build tools and understand how to invoke them. Most system package managers have packages for CMake, but we recommend using the most recent release from. WebView2 on Windows via JUCE_USE_WIN_WEBVIEW2 flag in juce_gui_extra is not currently supported. ![]()
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